Clans
The game is already implemented and can be played as a free-to-play, at the moment we are planning or already developing the following features.
Clans
These are unions of players. The players can exchange cards in the clan and participate in the clan battles for the lands.
Clans can attack each other’s lands. The lands can’t be fully captured. The buildings on the lands can be plundered and taxed.
Clan Lands
These are the territories for the clan’s buildings. The higher the level of a clan, the more lands it can control and the more participants it can have.
Depending on the level and rarity of the land, they can be purchased with HARD tokens.
Free lands
These lands can’t be influenced by the clans and are available to all the players.
Divide the territory between the clans
Territory of special adventures
Territory for getting special resources
Clans can affect the free lands by putting garrisons there.
It’s a buffer territory - the bigger the area, the more troops can be placed in the way of the opponent
Environment improvement with the points for adventures brings income in shape of a share of everything that is gained in these areas by the other players
Affected area can be recaptured by another clan
Ways of earning
Players can earn soft tokens by participating in:
Special in-game events
Tournaments
Collecting fragments of silver cards from crates on the arena and converting them into gold ones with subsequent sale on the marketplace.
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